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1. Thanks for the New Skill Queue = Quitting Eve is getting easier. - in EVE General Discussion [original thread]
State of this game for this solo player.. 1) I Just now (since 2011) understand that it's really just a PVP exploit game with ZERO fairness and little honor. = Waste of time playing it! 2) Could be amazing for the space adventure pilot, but the ...
- by Bullock Brawn - at 2014.11.15 17:27:17
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2. fix Exploration = Remove Cosmic Sigs from ship scan.. - in Player Features and Ideas Discussion [original thread]
Ama Scelesta wrote: I feel the same, but I think that ship has sailed. I do think CCP should add sites, that aren't registered on the ship scanner in any way. Effort needs to be made to even be aware of them in the system or don't even bother. ...
- by Bullock Brawn - at 2014.11.15 15:25:55
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3. fix Exploration = Remove Cosmic Sigs from ship scan.. - in Player Features and Ideas Discussion [original thread]
I know why they did it, to make exploration easier for the new players..... but 1) too easy to explore = boring 2) not enough sites = boring Has no real lasting value as is....... where is To go where no man has gone before.
- by Bullock Brawn - at 2014.11.15 14:40:03
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4. Rhea Frigate Holes - in Wormholes [original thread]
The idea seems fun to build your little place in Eden from almost nothing, but the biggest issue with this idea and all of EVE is. Not enough space. Argue all you want, I've visited almost every system in Known and hundreds of WH systems and ther...
- by Bullock Brawn - at 2014.11.15 06:26:27
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5. Life After Drones - in Player Features and Ideas Discussion [original thread]
don't you worry, i'll keep the great ideas ..... rolling
- by Bullock Brawn - at 2014.11.14 20:49:51
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6. Life After Drones - in Player Features and Ideas Discussion [original thread]
When a drone pilot loses his ship, from my experience = The drones STOP doing their last command. I would suggest that they be on a last command timer; say 60 seconds . During this time they act on their last command as if the player still had co...
- by Bullock Brawn - at 2014.11.14 17:18:36
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7. The way to Providence - in Alliance and Corporation Recruitment Center [original thread]
Looking to keep my little 4 man corp (me and alts or kids when they play) and would like to do something not as boring as High Sec SOE mission running. I'm just not into teamspeak (although I know it's an MMO) as my wife doesn't really get it. An...
- by Bullock Brawn - at 2014.11.13 22:43:17
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8. Stabilizing PLEX - PLEX TAX - in EVE General Discussion [original thread]
Plex should be whatever the market dictates. I personally hope it goes the way of the Chinese servers... + 3B each or more.. Anything to make this game more interesting and difficult for players who don't/won't sub.
- by Bullock Brawn - at 2014.11.13 19:06:53
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9. Change .5 System mechanics.. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: So all chokepoint in empire become ruled by alpha and bumping? Yes, PVP combat would have a new dynamic.. You could also just change .4 Lowsec by pulling Warp Scram/Disruptor from use in those systems, but I think t...
- by Bullock Brawn - at 2014.11.12 17:59:09
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10. Change .5 System mechanics.. - in Player Features and Ideas Discussion [original thread]
I like making posts about ideas that will immediately get trolled and that I know nothing about....so in that spirit. Pull all Concord from .5 Systems Disable Warp Scram/Disruptor functions in .5 Systems Let it be PVP lite... catch me if you...
- by Bullock Brawn - at 2014.11.12 17:09:13
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11. NPC Anarcy in New Eden - in Player Features and Ideas Discussion [original thread]
[quote=Lugh Crow-Slave if you want a game heavy on PvE go find one rather than try to change one that was built strongly on what players do with one another. and remember NPCs are there to drive player interaction not to be the meat of the game ...
- by Bullock Brawn - at 2014.11.12 17:03:52
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12. You decide - in EVE General Discussion [original thread]
Renegade Heart wrote: I would scale PvE content in high sec such that there were longer concord response times in mission pockets in general, with level 3 missions having a longer response time than at level 1. And level 4 missions would have n...
- by Bullock Brawn - at 2014.11.12 03:37:51
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13. You decide - in EVE General Discussion [original thread]
Add PVP Combat Arena's.
- by Bullock Brawn - at 2014.11.12 03:34:56
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14. NPC Anarcy in New Eden - in Player Features and Ideas Discussion [original thread]
Why is most NPC activity mostly localized to sites, belts, etc.. High Sec = Should be random NPC gangs attacking everywhere. Harder bots in lower sec systems. Low Sec = Tough NPC (Burner type) gangs attacking any players standing still. I.E. Gate...
- by Bullock Brawn - at 2014.11.12 03:30:35
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15. Why I don't go to lowsec. - in EVE General Discussion [original thread]
The thing is, the ISK all works out the same for Null, Low, High.. High Sec = Low Stress Sec Low Sec = Gang Sec Null Sec = Lonely Sec All Sec's allow you to buy anything in game... it's just how you enjoy playing. Just use a Free ship and visi...
- by Bullock Brawn - at 2014.11.12 03:17:16
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16. Bit of a dilemma. to pvp or not to pvp... - in EVE General Discussion [original thread]
Sounds like you're just not into it.... why do it? I really like PVP in other games, just not EVE PVP and as a result only play the game an hour or so after work, since it's better than watching my wife's HGTV over and over.... but I love her. I...
- by Bullock Brawn - at 2014.11.12 03:07:15
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17. Ways to make Low Sec Mission Running more viable? - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: NPC mechanics already in place put a MASSIVE priority on the following mods that most PvE players are unlikely in the extreme to use: ECM, Warp disruptors and Warp scramblers. ECM has 17 TIMES the priority of any other fac...
- by Bullock Brawn - at 2014.10.22 12:52:28
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18. Ways to make Low Sec Mission Running more viable? - in Player Features and Ideas Discussion [original thread]
So guys... based on what you are saying about NPC aggro is 1) If I use any other Electronic Warfare mod on another player ship, and not on an NPC target, the NPC aggro will switch to the player ship that is using the Mod.. I will try this today ...
- by Bullock Brawn - at 2014.10.22 11:59:55
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19. Ways to make Low Sec Mission Running more viable? - in Player Features and Ideas Discussion [original thread]
King Fu Hostile wrote: Stop talking about mechanics you have no clue of. NPC aggro already works like this. You my friend are the completely wrong. You are trying to tell a 3 year mission runner what the aggro mechanics are on mission...
- by Bullock Brawn - at 2014.10.21 12:40:14
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20. Ways to make Low Sec Mission Running more viable? - in Player Features and Ideas Discussion [original thread]
King Fu Hostile wrote: Stop talking about mechanics you have no clue of. NPC aggro already works like this. You my friend are the completely wrong. You are trying to tell a 3 year mission runner what the aggro mechanics are on mission...
- by Bullock Brawn - at 2014.10.21 12:40:00
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